Advantages
- Great max prospect
- Exciting increasing Multipliers during the entire game
- Coin Win opportunity on every spin
- Thrilling Mini-game with boosters
- Possible FS re-trigger
- Additional Re-spin chance (in the FS) to win the collective Coin Win amount
- Respectable default RTP
Disadvantages
- Low max stake
- Generic theme - not everybody has an affinity with
- Too erratic for skittish and defensive players
Some symbols and elements of the Pile ‘Em Up game resemble an edible arrangement from some Super Mario cross-promotion (Nintendo’s brainchild) with the melons, strawberries, and flowers.
The other – polished/crystalline part of the paytable seems like coming from a Marvel Cinematic Gemstone show, and to top it off the slot producers had introduced Star Trek-like sonic/high-pressure/laser beams to help deliver purple hearts on each reel, in order to launch the Hold and Win Mini-game.
So it makes sense to say that the Pile ‘Em Up‘s design is a patchwork of components and ideas, with no real story behind it. In video games, of course, this is less important than the technical attributes of the creation.
Here the developers had embedded 20 paylines and powered the math model with High Volatility, sufficient returns by default (RTP of 96.22%) and a decent hit rate (of almost 26%).
The game has been given an interesting and lucrative set of features in the main game, the Mini-game and the Free Spins. The highlight is the constant growth of the Multipliers throughout the game and the ability to be transferred through the features and used at any time.
The maximum outlook of the piling coins here is 7500x the total bet, and even though the upper betting limit is only 30 CAD, the game seems most suitable for high-rollers and daredevils, who can certainly appreciate the abundance of features in a long session.
Bonus Features of Pile ‘Em Up Slot
- Wilds – Boxed in the letter “W” is the Wild element. Not only does it have the top value on the commission board at 111x/22x/44x for its own combinations of 5x/4x/3x Wilds respectively on a payline, but will substitute for any missing symbols as usual when a payout formation can be made.
- Special Symbols
- Coin Win – Those are coins with cash (between 0.2x and 50x the total bet), which can fall throughout the game. Coins will only be collected if they land simultaneously with a Magnet (Collect icon), but they always get the amassed Multiplier (Coin Booster).
- Magnet – This is a Collect icon, appearing only on reel 5 that can fall on each spin of the game, except during the Mini-game. Landing together with Coin(s) will electrify them by the current Multiplier ratio and will calculate their increased value.
- 1up Symbol – Such symbols can drop at any point of the game (incl. Mini-game and FS) and is relevant to boost the current Multiplier.
- Multiplier Meter – Accumulating all 1up symbols (going max to x10) in the gauge (left-up) is basically a level-up Multiplier until it gets used. Then will be brought back to x1 and start to pile up again. The Multiplier level is cashed per bet.
- Multiplier – While it does concern boosting the Coin Win (if active = Magnetized) but does not influence the regular betline wins. However, its rate is conveyed in the Mini-game as well as in the Free Spins.
- Purple heart – The hearts are the Bonus symbols. Gathering 5 of them (1 on each reel) will secure the Mini-game entrance, where the current Multiplier will be taken over to be used or further increased.
- Heart Mini-game – This is the familiar Hold and Win Bonus, where only Coins with cash or 1up symbols will drop. Here initially 3 spins are awarded, and their tally will be reset if any symbol gets held to a cell on the grid. When there are no more Bonus Heart spins left, all the gold Coins values are amplified by the pilled-up Multiplier, the feature ends and the booster is set back at x1 for the next regular spin.
In case all cells on the grid are occupied by Coins, they will all transform to 50x (max) Coin value and again will have the Multiplier attached to them. Here the max potential of the game can be realized if the grid is full with Coins and the max Booster of x10 is active (15 cells * x50 * max Multiplier = 7500x the total bet).
- Scatters & Free Spins – The flower symbol acts as Scatter. Landing 3 flowers (only on reels 1/3/5) means that you will get paid 1.5x the total bet and a Bonus round of 9 FS will be initiated. Here you get more Coins and Magnets, as well as Level-up symbols.
Landing 2 extra flowers will secure 3 additional FS, and with 3 flowers you get a re-trigger (i.e. another 9 FS).
Each Coin value that lands during the FS, regardless already magnetized (and paid), or not, will be piled up on the counter (left-down). That matters after the last spin, when the piled Coins occupy the first 4 reels and the 5th reel will Re-spin for a shot at winning the entire amount if a Collect (Magnet) icon drops.
Settings
- Provider – Snowborn Games (Microgaming)
- Payment lines – 20 (fixed)
- Volatility – High
- Hit rate – 25.87%
- Default range of bets – 0.20 to 30 CAD
- Playing field – 5х3
- The maximum winning is – 7500x the total bet
- Bonuses – Wilds, Scatters, Re-spin, Coin Win, Cash Collector, Multipliers, Booster, Hold and Win Mini-game, Free Spins
- Free Spins – Yes (plus possible re-trigger)
- RTP – 96.22%